If the game is a microcosm of reality, then Yuma and Miyabi, who appeared in Zone Zero 1.4, may be the embodiment of the two conflicting emotions deep in our hearts.
Yuma is a typical “game breaker”. His electric attack is direct, swift, and no nonsense. He does not explain himself, but only uses one explosion after another to prove his existence. His appearance reminds me of many people in reality who are not sociable but have super abilities. They are always like an electric current, wandering in the inherent order and colliding in the border area. His aggressiveness is both a self-affirmation and a silent loneliness.
And Miyabi, she is like the system itself. Calm, restrained, and reliable, she is a projection of the order and security we desire. She pursues an “unbreakable urban management system”, which sounds almost a utopian ideal. But her “ice” is not really indifferent, but a personified embodiment of maintaining balance in an extreme way. She is one of those people in reality who shoulder the responsibility and are always adjusting the edge of out of control.
They are arranged in the upper and lower card pools, just like in any society, there is a tug-of-war between strong attack and check and balance, breakthrough and stability. It is not about who is right or wrong, but we must keep a clear mind to choose between the two.
Treabar’s recharge service may not only be a technical means here, but also a breathing channel provided in a fast-paced life. It allows people to reach their goals faster and more conveniently, and in this era of games where goals are constantly refreshed and replaced, such “efficiency” itself is a kind of psychological comfort.
Yuzhen and Miyabi are not “ideal characters”, but they do constitute a part of our emotional structure: one is the power of conflict, and the other is the illusion of order.