The tide comes silently, and the cards fall like guns

 

The card pool is a battlefield. Drawing a card is the moment when the gun of fate is fired.

The moment Mingchao version 1.3 was launched, I was like a veteran, and I went into battle again.

This time, the person standing in the middle of the card pool is the shore guard.

She is a healer, five stars, and has diffraction attributes. She looks gentle as water, but her will is as strong as steel. In her hands, the sound sensor is not an instrument, but a sharp blade to command the battle. She saves people from danger without making a sound. Her skills can heal and give strength. She is like the last soldier on the battlefield who refuses to retreat, and she supports the entire team with a “I’m still here”.

She can turn into a butterfly, fly through the fog of the Black Coast, and fly over the team’s front line. It is a unique way of escape and a lonely posture. She did not appear in the main story line, but she has been guiding the direction in silence.

September 29th is the day she debuts, and it is also the day we are waiting for. She is not here to save anyone, but to fulfill her mission.

In the second half of the card pool, on October 24, Yuhu came.

She is a four-star, condensed attribute, holding an arm armor, and is the “number two” in the team, but she never retreats. She is not good at output, but can maximize the power of teammates in coordinated attacks. She is not like the protagonist, but she is the kind of partner who will never betray the team.

She is your last backing before you rush into the enemy camp, and the one who reaches out when you are shot and fall to the ground. She doesn’t speak, but only expresses loyalty with actions.

You click ten times, like pulling open a string of magazines; you stare at the moment when the light column rises, like listening to the whistle of bullets piercing the air in the war.

Sometimes you will fail. Sometimes you hit the target with one shot. But every click is a gamble and a charge.

You are not drawing cards, you are fighting. What you are fighting is not only probability, but also fate.

Treabar is your quartermaster for logistics supply, giving you a 20% discount and delivering resources within three minutes, just like the last box of ammunition before the battle, which can only be delivered in time to turn defeat into victory. You need it, just like you need a reliable brother to block bullets for you in the chaotic battle.

This is not an ordinary game update, this is a war. A war about trust, sacrifice and choice.

The shore guard is not the character you draw, she is the reason in your heart that “cannot fall” when you fight. The coral is not the card you get by luck, she is the one who always protects you behind you.

Some characters are used to win; some are used to defend.

The card pool is a battlefield. You are not a player, you are a warrior. You fight for her and live for yourself.

If they come, it is destined; if they don’t come, you will fight again.

Because you know that the tide comes silently, and the card falls like a gun.


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